
Combat is difficult, if a touch stiff, as you must time your hits and dodge at the right moment. A fire axe helps you fend off lairy crash test dummies, with the usual light and heavy attacks, except the heft behind all of your swings adds a nice clunk to your smacks. After being attacked by a rogue bot, you're left stranded outside the facility and must figure out why the AI's gone haywire. There's no doubt the game takes inspiration from BioShock Infinite's first stroll through Columbia, as it's all candyfloss stands manned by floating iron spheres and giant holograms beamed into a clear blue sky you know it's just a matter of time before this sickly-sweet theme park will come crashing down.Įventually – after what becomes an overindulgent intro that begins to drag – a robot lifts you to a manufacturing facility that's gone quiet, at which point everything does, in fact, come crashing down. Congrats! You can scan the environment for stuff and shoot electricity from your palms. These people can control machines with their minds! An upbeat robotic attendant who sounds like an auto-tuned Taylor Swift hands you a special glove, as if to hammer home their technological prowess. Thanks to their magnificent leader, they've embraced technologies that could've booted Siri into the sun or made Freeview look about as advanced as a manhole cover. Far from polished seriousness, Atomic Heart seems a little disjointed in its ambition, with a main character who almost immediately kills any atmosphere when he opens his mouth.Ītomic Heart's opening moments are easily its most impressive, as you, Major Nechaev, are ushered along the sunny streets of a USSR whose residents brim with positivity and cheer. But I emerged with a totally different impression. I went in with expectations that it might be a little like BioShock, all steely and serious in its delivery of some vaguely philosophical truth. There was a lot to take in, from robo-gloves, to sex-dom vending machines, to grannies with bazookas. The final hour or so was split into two parts, thanks to a lovely dev who time-skipped me forwards and into the game's open world, before warping me through a gate and into an early boss's lair.


I've played around four hours of soviet-punk FPS Atomic Heart, which took me from the story's opening moments to plenty of the game's earliest bits.
